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» 6 posts by user CaptNKILL
Displaying 1 - 6 of 6
News Link » /news/newsarticle.asp?searchid=22485
Click to view CaptNKILL's User Page CaptNKILL (6) Jan 30, 2010 - 02:20 am
I think the first chart on page 9 is the wrong image. It shows Sata performance, not USB.

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News Link » /news/newsarticle.asp?searchid=20583
Click to view CaptNKILL's User Page CaptNKILL (6) Jun 22, 2008 - 09:15 am
That's true.

I'd just suggest raising your minimum acceptable FPS average to the 30s, even in the most hardware intensive games.

For example, start with the most widely used card (most likely the 8800GT right now), and bench it so that it reaches the mid to high 30fps range, and then bench all other cards at those settings.

That's still pretty slow by most people's standards (since 30fps average means half of the time it could be running under 20fps) but its a bit more reasonable and the faster cards would just be more playable.

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News Link » /news/newsarticle.asp?searchid=20583
Click to view CaptNKILL's User Page CaptNKILL (6) Jun 21, 2008 - 08:24 am » Edited on Jun 21, 2008 - 08:37 am
Am I the only person that sees a problem with benching with AA and very high resolutions when you're barely managing 20fps in the tests? No one in their right mind would spend hundreds of dollars on a graphics card to watch Crysis skip around at 18fps average just to say they are running at 1600x1200 with AA.

I'll admit I'm a bit of a framerate nazi, but come on, 22fps average for a first person shooter? And then the resolution is cranked up again for 14fps?? Half of your mouse clicks and key presses don't even register at framerates this low. I played the game at a mix of high\very high settings in DX9 mode at 1280x960 with 8xAF and NO AA on an 8800GTX and 3.6Ghz Core 2 duo to get the game smooth in some of the slower areas.

I generally trust Firingsquad's reviews more than other sites' but its hard to take benches seriously when they're run at clearly unplayable graphics settings. If your baseline card (8800GT) is running well under 30fps average, it seems like it'd make sense to turn the settings down so that the test results represent a realistic gaming situation.

Just my 2 cents.

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News Link » /news/newsarticle.asp?searchid=15018
Click to view CaptNKILL's User Page CaptNKILL (6) Apr 14, 2007 - 08:15 am
Err... I don't think you finished your comment Dan.

What were you trying to say?

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News Link » /news/newsarticle.asp?searchid=15018
Click to view CaptNKILL's User Page CaptNKILL (6) Apr 13, 2007 - 02:36 am
Its also worth noting that the CPU limited areas (and probably other areas as well) run significantly faster under Vista. There were many people reporting this in the MP beta as well.

In one place in the Bar area, I was getting 18fps in XP SP2. In Vista X64 I get 29fps. Thats more than 50% increase just because of a different OS. Other than significantly lowering the draw distance, no other setting in the game had anywhere near that kind of impact on the game's performance.

I thought at first it could be sound related, but I have an X-fi xtrememusic and it uses OpenAL so the game seems to sound the same in XP and in Vista.

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News Link » /news/newsarticle.asp?searchid=15018
Click to view CaptNKILL's User Page CaptNKILL (6) Apr 13, 2007 - 02:06 am » Edited on Apr 13, 2007 - 02:06 am
Well, as with the Oblivion CPU benchmark FS did last year, I don't think they benched in the right places. I sent a bunch of benchmark results to one of the FS reviewers about the CPU limitations of Oblivion last year.

Just like Oblivion, the game is extremely CPU heavy when looking toward large, complex city areas.

I have an 8800GTX, an Athlon 64 X2 4200+ @ 2.63Ghz and 2Gb of PC4000 DDR and the game slows to a crawl (15-30fps) in the areas around the Bar (the city) and the Freedom base. It doesn't matter what resolution I run at, and the graphics settings only have a minor impact.

One very VERY obvious place to test this is the southern entrance to the Bar area (not the Bar building itself, but that whole zone). Just leave the Garbage through the northern Duty outpost. When you arrive, look toward the city. It runs like crap when you look toward the city. The more of it you have on screen, the worse it runs. The only thing that seems to get rid of the slow down completely is to drop the draw distance all the way down so that the distant buildings aren't being shown.

I think its great that Firingsquad actually does CPU benchmarks since no one else seems to do them, but I think some extra time should be taken to find out if there are CPU limited areas in the game, not just if some random area is CPU limited. Most of the time the game runs pretty good for me (40-60fps at 1600x1200, 0xAA,16xAF, all settings maxed except grass density at half and grass shadows off) but its very difficult to aim properly in the CPU heavy areas around the cities, especially when turning in a circle gives me a range of 20 to 70fps depending on whats on screen.

Any chance we could get some additional results for a walk through of the Bar area from the Garbage loading zone (south) to the Wild Territory loading zone (north)? If I had another system with a faster CPU and similar specs I'd test it myself, but this is the only system I have thats really capable of running the game.

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Displaying 1 - 6 of 6



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