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Command and Conquer 4 Review
March 24, 2010   Jacob Vandy VanDerWerf > [View My Other Articles]
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Introduction


15 years after the Scrin invaded Earth, Tiberium has continued to spread across the planet at a rate that will render it uninhabitable within a few years. Humanity is on the brink of extinction, and Kane approaches the GDI to propose an alliance in hopes that the two factions can work together to avert the crisis. Using the Tacitus, an ancient relic containing knowledge of untold alien technologies, he plans to construct a Tiberium Control Network that could be used to halt and even reverse the spread of the extraterrestrial substance. Even with TCN nodes nearing completion, extremist activity on both sides causes a breakdown of diplomatic relations, resulting in the end of the alliance and the beginning of the Fourth Tiberium War...

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Ever since the first Command & Conquer game was released in 1995, the Global Defense Initiative and Brotherhood of Nod have been fighting over Tiberium, the valuable, mystical mineral. There have been C&C spin-offs such as Red Alert and Generals, but the conflict between GDI and Nod is the core of the franchise. C&C 4 represents the final chapter of Tiberium saga, and it’s been a long time coming. Joseph Kucan, the actor that portrays the charismatic Nod prophet Kane, even holds a Guinness World Record for the longest recurring role in a video game.

In a stark contrast to the gameplay style of its predecessors, C&C 4 revolves around controlling a smaller, mobile force, similar to what Relic did with Warhammer 40k: Dawn of War 2. That’s right, this Command & Conquer game has no resource gathering and no base building (aside from a few defensive structures). There’s also some gnarly DRM present, a la Ubisoft’s Assassin’s Creed 2, which requires you to sign in to your EA account before the game even launches. Despite all of this, is the game good enough to merit playing? Don’t hold your breath…






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